Numenera

By Monte Cook

THERE were 8 prior WORLDS.

Each global stretched throughout great millennia of time. every one performed host to a race whose civilizations rose to supremacy yet finally died or scattered, disappeared or transcended. throughout the time every one global flourished, those who governed it spoke to the celebs, reengineered their actual our bodies, and mastered shape and essence, all of their personal special ways.

Each left at the back of remnants.

The humans of the recent world—the 9th World—sometimes name those remnants magic, and who're we to claim they’re flawed? yet so much supply a different identify to the legacies of the nigh-unimaginable prior. They name them...

NUMENERA

Set in a miles, a ways far away destiny, the Numenera RPG places a brand new spin on conventional delusion, developing anything detailed to reinvigorate the mind's eye of players all over the place. participant characters discover a global of poser and probability to discover leftover artifacts of the earlier: bits of nanotechnology, the datasphere threaded between still-orbiting satellites, bio-engineered creatures, and myriad unusual and wondrous units that defy realizing. Numenera is set learning the wonders of the worlds that got here ahead of, no longer for his or her personal sake, yet because the skill to enhance the current and construct a future.

With streamlined, intuitive principles, Numenera permits avid gamers to create characters in mins and places the emphasis again on tale instead of onerous mechanics. Numenera is the newest production of 1 of the most important names in roleplaying video games, award-winning fashion designer and fan-favorite Monte Cook.

  • The appealing, 416-page Numenera PDF is largely cross-linked for severe ease of use.
  • Streamlined, story-based mechanics
  • The capacity for avid gamers to create the nature they really are looking to play
  • Open-ended gameplay with a robust narrative
  • A specialise in secret and the unknown, filling avid gamers with a feeling of wonder
  • A entire evaluation of the 9th international environment, packed with creative rules, invaluable hooks, fascinating characters, and wild locales
  • A bestiary of greater than fifty creatures and characters
  • Descriptions of 1000s of technological items
  • Three chapters of video game gaining knowledge of suggestion written through one of many ultimate specialists at the topic
  • Four adventures to kickstart any campaign
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    Monster of the Week (Revised Edition)

    By Fred Hicks, Michael Sands

    Most folk don’t think in monsters, yet you recognize the reality. They’re actual, and it’s your job to convey them down. This revised variation of Monster of the Week brings that experience to life.

    Monster of the Week is a standalone action-horror RPG for 3-5 humans. Hunt highschool beasties a los angeles Buffy the Vampire Slayer, trip the rustic to convey down unnatural creatures just like the Winchester brothers of Supernatural, or head up the govt. research like Mulder and Scully. This ebook includes every little thing you want to take on Bigfoot, collar a chupacabra, and force away demons.

    In this revised variation, you’ll find:

  • Character construction ideas to carry your hunter to existence and create a cohesive looking team.
  • Eight easy strikes to enquire and take care of monsters.
  • An easy-to-use approach in keeping with the preferred Apocalypse international RPG.
  • Thorough mystery-creation instruments and ready-to-play mysteries.
  • New fabric together with an introductory secret; instance monsters like Balkan vampires, ghouls, and spore trolls; and hunter varieties just like the Crooked and the Spell-Slinger.
  • Grab the hearth poker and open your spell publication. That monster’s taking place!

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    Sea-Lords of Gondor (MERP ICE #3400)

    By John Bliven Morin

    Hallenge Pirates and Haradrim as you sail around the Bay of Belfalas. trip to Lebennin, the "Place of 5 Waters", the province within the middle of Gondor. Weigh anchor in Pelargir, jewel of the effective Anduin river. Now domestic to the Royal Fleet, it's the most interesting port within the nation, and the significant concentration of the fight opposed to the Haradan privateers and the Corsairs of Umbar.

    MEET THE SEA-LORDS AND EXPLORE:

    - PELARGIR, port urban of the Faithful
    - TOLFALAS, the attractive isle of fire
    - LEBENNIN, the Province of the 5 Rivers
    - THE MOUTHS OF THE ANDUIN, the eerie delta at the Bay of Belfalas.

    In Pelargir the trustworthy of Numenor outfitted their new houses, and during this outstanding harbor Castimir the Usurper turned Lord of the Corsairs throughout the bloody Kin-strife. the following, Aragorn seized the Black Fleet which became the tide on the conflict of Pelennor Fields.

    SEA-LORDS OF GONDOR includes:

    - eight FULL-COLOR PAGES: a gorgeous four web page urban map of Pelargir, and four pages of neighborhood maps.
    - significant LAYOUTS: the cities and citadels of Lebennin, the watch-towers of Tolfalas, and the hidden haunts of the Mountain Folk.
    - CORSAIRS AND SEA-LORDS: the 2 adversaries looking keep an eye on of the important sea-lanes of the Bay of Belfalas.
    - send PLANS: deck perspectives, necessities, and guidance for sea adventures.

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    GURPS Alternate Earths

    By Ken Hite

    Guidebook to making and enjoying in a single of six parallel Earths. contains maps, histories, personality kinds and every thing you would like for another Earth campaign.

    GURPS exchange Earths might be made to reserve for a measurement hopping crusade comparable to GURPS Time shuttle, yet i feel it additionally supplies players a chance to determine how our personal international "might have been" if only one occasion in historical past was once replaced. And it offers possibilities to set complete adventures, or even complete campaigns in these worlds.
    The six varied "Earths" during this ebook are virtually textbook examples of the now well known "What If" line of SF tales. the 1st global, "Dixie", supplies us a good suggestion as to what may have occurred if the South had gained the yankee Civil struggle. It covers the time from secession to the time while the accomplice States of the US turned a superpower. the second one global, "Reich 5" provide us a chilling examine the area less than Nazi rule and the resistance attempt nonetheless below method years later. The 3rd international "Rome Aeterna", assumes the Roman empire by no means fell. The fourth global, "Shikaku-Mon", assumes the traditional jap Empire conquered the area. The 5th international, "Ezcalli", has info for an odd Earth the place the may perhaps of the Aztecs, Incas, and Mayans is unsurpassed. The 6th and ultimate international is the strangest of all. "Gernsback" starts off with an easy postulation: what if Nikolai Tesla's innovations labored and have been utilized by somebody with the monetary genius of Morgan? Flying automobiles and broadcast energy are common.

    There are principles for adventures, characters, or even entire campaigns for every of the worlds, together with a number of paragraphs approximately even stranger worlds that diverged from those six. those "reality seeds" provide artistic GM's much more exchange worlds to explore.

    People wishing to exploit books like Harry Turtledove's very good exchange earths books desire glance no extra for ideas of the way to recreate his books for a wierd parallel international crusade. hugely prompt for GURPS GM's and prompt even to SF fanatics desirous to discover the ramifications of what may possibly occur if...

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    Wraith: The Oblivion (1st Edition)

    By Sam Chupp, Mark Rein-Hagen, Jennifer Hartshorn

    A Storytelling video game of demise and Damnation
    With every one passing day, Oblivion encroaches extra. With each soul that surrenders to Shadow, the top attracts ever nearer.
    The global isn't really as we all know it. Decay's candy stench now clings to all we carry pricey. it truly is known as the Shadowlands.
    In demise there's nowhere to conceal, nowhere to run from the dislike and worry, ache and bitterness, the Shadow within.
    Hope is fragile, and few have the braveness, the eagerness, to stand dying and say, "I don't pass mild into that sturdy night."

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    Rolemaster Fantasy Roleplaying ; Spell Law of Mentalism

    By S. Coleman Charlton, John W. Curtis III, Terry K. Amthor, Peter C. Fenlon Jr.

    Rolemaster delusion Roleplaying is a truly versatile and finished RPG-system from Iron Crown agencies: http://ironcrown.com
    This torrent includes Spell legislation; of Mentalism.
    From the web site:
    The brain is an grand software. these of this realm have discovered how you can use the non-public energy locked inside of themselves to create magical effects.

    Of Mentalism comprises every little thing you would like while you are enjoying a Mentalism established spell caster.

    60+ Spell Lists, together with Evil Spell Lists
    All 6 Mentalsim Professions
    Elemental assault Tables & Criticals
    Special Notes & recommendations Detailing How Spells paintings

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    Call of Cthulhu: Horror Roleplaying in the Worlds of H. P. Lovecraft, 6th Edition

    Name OF CTHULHU is Chaosium's vintage roleplaying video game of Lovecraftian horror during which traditional individuals are faced via the terrifying and alien forces of the Cthulhu Mythos. name OF CTHULHU makes use of Chaosium's uncomplicated Roleplaying method, effortless to benefit and fast to play. This bestseller has gained dozens of game-industry awards and is a member of the Academy of event video game layout corridor of reputation. In 2001 name OF CTHULHU celebrated its twentieth anniversary. In 2003 name OF CTHULHU was once voted the number one Gothic/Horror RPG of all time through the Gaming Report.com group. name OF CTHULHU is well-supported by way of an ever-growing line of top of the range video game supplementations. this can be the softcover sixth variation of this vintage horror video game, thoroughly suitable with all of earlier variants and vitamins for name OF CTHULHU. it is a whole roleplaying online game in a single quantity. All you must play is that this booklet, a few cube, mind's eye, and your folks.

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    Rifts: Book of Magic (Rifts Rpg Ser)

    By Kevin Siembieda

    A video game Masters Guide

    A large 352 web page booklet that collects into one publication all of the myriad varieties of magic, enormous quantities of magic spells, Techno-Wizard guns and automobiles, Rune guns, and different magic goods. Plus clarifications and information at the quite a few magic personality sessions.

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    The '00s (Designers & Dragons, Volume 4)

    By Shannon Appelcline

    Every thing YOU’VE desired to learn about THE ORIGINS OF ROLEPLAYING GAMES...

    Designers & Dragons: The ’00s is a accomplished photograph of the hot resurgence of the RPG undefined. the ultimate and so much up-to-date ebook in a 4 quantity sequence, we’ve additional tens of millions of latest phrases and insider details to this quantity on my own. Take an inside of examine d20 businesses, watch the expansion of recent titans like Paizo Publishing, and know about the expansion of indie presses like Evil Hat Productions. despite your gaming heritage, Shannon Appelcline’s meticulously researched background won’t disappoint.

    In this quantity, you’ll find:

  • A foreword via Lisa Stevens, founding father of Paizo Publishing
  • Profiles for twenty-five 2000s gaming businesses together with Paizo Publishing, eco-friendly Ronin, Mongoose Publishing, and yes—Evil Hat
  • The inside of scoop in the back of video games like Pathfinder, Freeport, destiny, and GUMSHOE
  • Ten stuff you would possibly not find out about roleplaying within the ’00s
  • An vast bibliography and index
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    Cthulhu Now (Call of Cthulhu)

    By Keith Herber, William A. Barton

    Sleek firearms, forensics, and occupations, plus 4 glossy role-playing adventures.

    [from again of book]
    Cthulhu and the previous Ones stay strong within the half-century given that Lovecraft's dying. The globe is well-explored, however the darkness inside men's souls is unfathomed. Now human fortunes surround Cthulhu and the H-Bomb too! Does expertise relief the fight for solid, or is it helpless opposed to forces from past house and time?

    This is a corebook for 1990's name of cthulhu adventures.

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